Riot Games | VALORANT Esports

ROLE: Director of Content

OVERVIEW
As Creative Director, I was tasked with more than launching an esport, I had to help Riot Games turn VALORANT into the premier global phenomenon. The goal? Build a passionate, engaged fanbase from the ground up and make every match feel unmissable.

APPROACH
We didn’t just announce tournaments, we told stories. By turning pro players into heroes and every event into a can’t-miss moment, we built a social presence fans actually cared about. I led concept development, long-form storytelling, and thousands of social assets, all crafted to deliver a unified, unmistakable brand voice across every channel.

RESULTS

  • 11M+ engagements driving record-breaking awareness

  • 1M+ audience growth in key markets

  • 40+ long-form content pieces deepening fan loyalty

  • 5,000+ social assets delivering a consistent, high-quality brand experience

The Stories Behind The Game

We didn’t just post scores—we made the players the stars. By turning unknown gamers into personalities fans could rally behind, we built a loyal following that stuck around long after the final round.

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Design + Illustration